I'm not sure you can even scare someone with anything in co-op though so it's probably just wishful thinking. Carver's subplot in the optional missions was pretty interesting too although I wish they'd expanded on the hallucination stuff further. Honestly was very enjoyable but hard to take it seriously at the same time. And the heroine being held hostage to get the main character to hand over the Super Important Plot Object is as old as this shit gets.īut really though since I played through the whole game co-op (after first running through to chapter 9 solo) the whole thing was like watching a cheesy horror/sci fi movie with a friend. Dying offscreen? Yeah, right, video games. Are they there to guide the evolution of life on a planet to become intelligent and therefore eligible for integration into a hivemind necromorph? Or are they there as beacons for attracting necro-moons to feed upon whatever biological life they have influenced over the millenia? I'm fine with their origins and such being mysterious, but at least be consistent.Īlso I saw the Ellie thing coming like 500 miles away. In this one they try to reveal their purpose but in the process introduce a contradiction. My main problem with the storyline is that they seem to retcon the properties and purpose of Markers in every single game, novel, animated movie and comic they make. I guess there's an issue of biomass here but it didn't look THAT big. The Hivemind was the same principle on a smaller scale, and that was just a colony not an entire planet worth of life forms. I don't see what's so unbelievable or ridiculous about a moon-sized necromorph in the context of the series.
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